In order to show the roles I have played in the different projects I had the opportunity to work on, I have made this roles categories. Not all the roles are represented but where my skills are stronger.

Graphic Design. Visual communication combining words, symbols, and images to represent ideas and messages.

Art Direction. Project management, coordination, oversee junior designers, printing and other production.

User Experience. Usability, interaction design, tasks tests, user-centered design, experiences evaluations.

User Interface. Design of human-computer interactions. Interactive presentations, applications, web sites.

Information Architecture. Coherent structure that the intended audience can quickly understand.

Corporate Identity. Logo design and applications, guidelines, color palettes, typefaces, page layouts, manuals.

Desktop Publishing. Page layout, print publications (magazines, newspapers, and books), advertisements.

Packaging. Packages, bags and labels design.

Illustration & Composition. Visual arts, drawing, photo manipulation, typography design, color theory.

Motion Graphics. Flash and GIF animations, storyboards, scripts, screen play.

HTML/CSS Coding. HTML5 coding, CSS3 layout, ActionScript2, application of jQuery plug-ins, notions of JavaScript and PHP

“You’re unique. Just like everybody else.” – Tash Wong – #IxD14

Tash Wong made a very fresh and enthusiastic presentation where she talked about how our personal perspectives may be limiting our work and hindering our teams.

“We have a hard time talking about our perspectives and priorities.” and this is vital to be on the same page at a project.
She identified several characteristics for projects and it’s counterparts separating them in two groups differentiating between the femme and butch thinkers.

To promote articulate a better conversation she created THINK BIGGER, MAKE BETTER cards, a conversational framework to uncover new ideas, better empathize with others and build stronger relationships between teams at work.

“Languages of Interaction Design” – Gillian Crampton-Smith – #IxD14

Gillian Crampton-Smith, Designer/Educator at IUAV University of Venice, made a nice analysis of the language of design and it’s evolution and how this heritage affects the IxD.
She remembered visiting a designer friend in the early days of Microsoft and how she would receive an icon request written in a paper and slide under the door. How little communication has and how context was overlooked. “Interaction design has come along way from being icon machines.”

Also reminded us to think about the way we naturally interact with physical things when designing graphical UIs and that “Sometimes things don’t have to look gorgeous to be beautiful”.

The featured image is a nice sketch note by Chris Noessel

I made this note during her presentation: The business man makes “deals”, the developer talks “compromise”, the designer has “trade offs”. How good is the result?